What the title says. I am trying to convert dx11 texture to dx9 but it is only appearing a black screen in the dx9 renderer even though the dx11 renderer displays the scene. This is occurring even in the offical help patch of the dx11 to dx9 node.
I’m afraid there are indeed known issues with texture-sharing. I just tested the helppatch with b37_x64 and it works here. I see you’re using the _x86 version. Can you try _x64?