hey folks,
I am searching for the kinect rgbdepth node for dx11.
Is it missing or has something changed for mapping the rgb texture to depth texture?
hey folks,
I am searching for the kinect rgbdepth node for dx11.
Is it missing or has something changed for mapping the rgb texture to depth texture?
i tried to implement a rgbdepth node for dx11.
unfortunately there are some problems as you can see here:
https://vvvv.org/sites/default/files/imagecache/large/images/rgbdepth_0.png
here is the sourcecode:
i think the problem lies in line 98 & 109.
when i change the format to R32G32_Float (analogous to the dx9 implementation) vvvv crashes all the time.
do you have ideas how the colpoints have to be written into the texture?
ok finally i managed it.
for everyone who is interested in the code: using System;using System.Collections.Generic;using System.Linq;using Syst - Pastebin.com
there is an additional pin for switching between absolute and relative values so you could also use it directly in a texture displacement shader.
sounds good please pullrequest this against GitHub - mrvux/dx11-vvvv: DirectX11 Rendering within vvvv
already did it.
but i don’t know if this is successful since there are pullrequests older than 1 month :)
ah didn’t see that. supa.