DX11 Geometry texture coordinates

Hi All DX11’ers

I am trying to create a new geometry with texture coordinates. The texture coordinates don’t translate easily to the vertex positions so I’d like to generate two separate spreads of vertices and texture coordinates.

in DX9 I would think really hard and create lists of vertex positions and texture coordinates for each vertex position and then a list of indices to build the geometry.

but as I can see in DX11 I can create a list of vertices and avoid making the indices list, as long as I make the vertices in the right order.

The tutorials and examples I can find does way more sophisticated stuff both with geometry and textures, but I can find any example of how to make your own texture coordinates.

How do I do that or am I thinking about it wrong?

sunep

I’m not sure to understand what you need, but I can show you how I deal with texture coordinates and indices…

the first shape is simple enough to generate the indices automatically. and you can always generate the texture coordinates in this way

https://vvvv.org/sites/default/files/imagecache/large/images/patch_5.jpg

for more complicated shapes, you must work a little bit with paper and pen for the indices… or, if you find a way to do it in automatic, PLEASE TELL ME!

Indices.zip (30.7 kB)

ah, yes, that makes sense.

Thanks Luper