DX11 Cylinder texture displaying weird (sampler?)

hi

so im trying to put a texture on a cylinder in DX11. the sphere works fine! but not the cylinder! see below:

this is dx11 same setup:
https://vvvv.org/sites/default/files/imagecache/large/images/owaieruygolisdhgil11sdfyhgjhksdf11.PNG

this is dx11 cylinder same setup:
https://vvvv.org/sites/default/files/imagecache/large/images/owaieruygolisdhgil11sdfsdf11.PNG

this is dx9 cylinder:
https://vvvv.org/sites/default/files/imagecache/large/images/owaieruygolisdhgil1111.PNG

i think this might have to do with the sampler node? sadly no documentation

texturetest.zip (269.1 kB)

the uv must be missing from the dx11 cylinder. I had exact same problem, then everyoneishappy pointed me towards a working version on github but i can’t find link anymore :(

ok good to know. thanks for the tip and the shout out to everyoneishappy :)
i will keep an eye on the shout box.

Yes, there is no UV in dx11 version. If you code c# the git link is here: dx11-vvvv/Nodes/VVVV.DX11.Nodes/Nodes/Geometry/Primitives/DX11CylinderNode.cs at master · mrvux/dx11-vvvv · GitHub

I don’t, so just made a quick & dirty workaround- but it works, and is round:
https://www.dropbox.com/s/k6qamd2oxlslxug/Cylinder%20(DX11%20Geometry).v4p?dl=0

I didn’t see this updated in the latest version of the dx11 alpha pack 33.7(32Bit). I hacked a dx9 mesh in the mean time (the texture space may be wrong). Would anyone mind compiling and posting the cylinder plugin?

Hayd

DX9-DX11 Cylinder.v4p (23.4 kB)