could deferred shadow turn off self shading and keep only the projected shadow ?
def shadow self shading.zip (26.3 KB)
could deferred shadow turn off self shading and keep only the projected shadow ?
The question is what is self in this case?
But there are ways… Check ColorAndDepth node
Just in case you have’t sorted it… don’t think you even need anything like ColorAndDepth
def shadow self shading.zip (59.5 KB)
i need a layer with the projected shadows only (green)
i dont need the shading part (red)
just constant shading + the projected shadows
i need the clean shadow projection to add it to an augmented scene that is already shaded
Sorry, I’m on another project, you can send me in private screenshot of what you are doing, maybe then I can help you more…
From your description you can just mask shadows and multiply color after
Also the self shadowing comes from the the Deferred Shadow Pass, so if you remove the sphere somehow from this pass you will lose your shadow on the ground.
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