Hi Volks,
I was trying to get a matching cubetexture generated from a 3D scene using DX11 instead of DX9.
It seems that DX11 cube textures are offset by half its width:
DX9
https://vvvv.org/sites/default/files/imagecache/large/images/DX9%20CubeMap.png
DX11
https://vvvv.org/sites/default/files/imagecache/large/images/DX11%20Cubemap.png
The above images are are panoramic corrections of the cube textures, un-altered otherwise.
Is there a nice and simple way to do correct the offset during the sampling phase of the Pixel Shader? Or can this be adjusted without code elsewhere?
Thanks
G