Hi !
I m discovering actually OpenToonZ from gibli studio.
It s a vectorial animation software. One of the powerfull features of opentoonZ is the Plastic Tool.
It enables :
to create a mesh from an image ( you draw your form and then ask to build the mesh)
put some handle points on it
deform the mesh from the animation of handles points
add flex and rigid region to control the reactions of the mesh
Any way to arrive to do it with VVVV ; something like renderer> on/off pixel reading > point generating with coordonates ? or a DX11 mesh editor / drawing utility ?
or any free tool ? i tried archipelis.com but i cant arrive to inject them properly in the sample of the h.o.p.e package