ciao all,
i would like to build a spreadable subpatch which generates for each slice a particles which behaves accordingly to the distance to each other particle.
if you do things like this in textual programming languages, normally you do this with 2 loops … first loop runs over the the count of the particles and the secound one checks each with each other. but how to do this like that in VVVV?
(without ODE simulation cheating)