just playing around with box2d + edgechain but objects get stuck
after the first collision! need to reset Box2d engine!
is there some limitations using the EdgeChain node?
not sure it’s the way to go to generate a complex ground (hills etc…)
there is also some threads on SVG import in vvvv
but i try inkscape and the SVG plugin without success…
perhaps svg’s need to be exported from illustrator?
Ok
obviously it s not a problem with polygons BUT as a workaround you can switch back to 40beta22. I had the same problems on another patch and seems like something is either broken or has changed since 40beta23.
Simone