As I’m on my wishlist day today :)
As now mesh nodes are spreadable,
would be great to have a bin size output for Mesh (EX9.Geometry Split),
and on VertexBuffer (EX9.Geometry Split)
Thanks :)
As I’m on my wishlist day today :)
As now mesh nodes are spreadable,
would be great to have a bin size output for Mesh (EX9.Geometry Split),
and on VertexBuffer (EX9.Geometry Split)
Thanks :)
same goes for the join nodes!
and would be handy to be able to either control or choose between splitting/joining of subsets or different meshes!
yes, yes and nochmal yes, wanna have - please
I join the choir… I would like this too
more power!!
as C# sharp books says:
Don’t worry, Mother. With Visual
Studio and C#, you’ll be able to
program so fast that you’ll never
burn the pot roast again.
count me in! :)