hellllo,
as i’m trying to pass some floating pont textures through a renderer i recognized that it gets clamped in the renderer if the format is “higher” than the ones supported by the renderer… to clarify what i’m talking about, please have a look into the patch.
i’m fearing now, that this is “desired” behaviour (because the devices like a monitor can’t show those colors)
but, while working with all the gpu-stuff like splinesgpu or particlesgpu-shader-library the possibility to deal with those textures in a renderer would offer a huge playground…
thanks in advance
/s
backbuffer.v4p (19.4 kB)