Add the ability to explicitly and blockingly load/reload textures in Stride

ok, but just the loading like in my first patch is fine, right? because that is what i do a lot…

Yes, loading resources is fine.

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just as an idea:

can’t we theoretically spawn a second stride game in the background for such async tasks?

You would need to build shared textures then as it would be a second device.

You can already do that with a second vvvv instance, the resource management would be similar in terms of overhead.