Ability to concatenate SkiaPaints

Sorrily this appraoch doesn’t work, as the skia paints on the second and third input have unconnected inputs and as of now build complete new paints, based on the systemwide default paint.
Building a Combine node would involve to rework the paint itself, so that it collects all the changes with regard to the system default and apply those changes ontop of the first provided paint.

This isn’t planned as of now.

Yet another approach is to have several default paints and use them in your shapes when no paint is fed. You don’t get the stackability, but at least each shape shows up as you want it to appear by default.

defaultPaintPerShape.vl (15.4 KB)

Stackability currently is only doable via the delegate approach that lets you connect upstream of the user provided paint.