as part of my vvvvorkout I’m trying to recreate a generative version of some nice pattern-ish illustrationsomething I’ve found and …
… as it seems, I haven’t understood the concept of Spreads as much as I thought I had.
So, a twofold question:
How do I assign specific values randomly to a spread, maybe even based on chance? (say, I have a 5x5 grid of quads and 4 files to texture those with - how to make the textures appear randomly?) // I should be able to figure this out), but I’m fairly certain I’d be missing some clever way to do it.
See attached patch - a particular case of above problem. I have a simple shape - a mesh - that I want to use as a pattern element. How do I add variations to this mesh and assign those by chance/random?
hi purf not sure it will work that way, the fast way would be to record every variation you want to an xfile, then to load spread of x’s then on appopriate positions…
antokhio,
while your idea leaves open questions for the - sort of - ‘intellectual’ problem at hand ;) , it works beautifully for the project in question. Perfect. Thanks a lot!