Is it possible to turn basic shapes (quad, gridsegment, so on) into 3D objects? I’ve been trying for hours, and I’m lost. I’d like to make a flat ring that I can change the inner size, resolution and such using spreads.
Thanks!
Is it possible to turn basic shapes (quad, gridsegment, so on) into 3D objects? I’ve been trying for hours, and I’m lost. I’d like to make a flat ring that I can change the inner size, resolution and such using spreads.
Thanks!
Not quite a flat ring but the closest there exists in preset vvvv geometries
would be a Torus(EX9.Geometry).
See girlpower\Graphics\DX9\Geometry\3D_Geometry_Overview.v4p
Thanks! Did a bit more fiddling, and discovered SuperFormula. When the M and N are all set to 2, you get a disc, and you can control the inner radius. It’s still flat, but it’s close, I guess.
Oh ok, just got your question wrong maybe.
See, there is no special case for objects and 3d.
It is just about how you view/look at your scene in the renderer.
You can have 2d objects like quads etc. in a 3d view, no problem.
Your superformula workaround is finally just a kind of 2d gridsegment again.
So why not use a gridsegment in the first place.
Just connect a camera to your renderer and
you have a 3d scene with a 2d object in it. nothing wrong with that.
Maybe you want to take a look at:
rendering overview
know what? that sounds exactly like Segment (EX9) and GridSegment (EX9). they both have helppatches.