Hey guys, I got another question. I am trying to use 2 different TextureArrays to manipulate the material of sphere instances. To me it seems as if one of the TextureArrays is getting ignored, when I am trying to use both of them. Furthermore the displacement attribute doesnt seem to work with TextureArrays either.
Texture Array Process (GetLatestColors):
Patch:
Renderer (displacement off):
The depth textures should only manipulate the emissive attribute, roughness and displacement of the spheres, but they seem to override the color as well…
Am I missing something? Is there a way to get this to work?
Greetings and thank you for any help, cheers guys :)