Stride hitdetection - Box(Join) Question

hi all,

I am trying to create one stride box per hitbox. IDK why the right version works, here the scaling should be applied twice per hitbox. But the left version has the larger hitboxes.

Could sb please elaborate on that?

helppatch.vl (67.7 KB)

The hitbox size should probably be 1 or 0.5. It should match the mesh rendered by the Box entity, and both should have the same transformation.

Beware: the Box (Join) node has some fine print concerning its “Extends” input when you hover it. does that help?

Thanks for the hint, I figured it out. A bit tricky since my test values were close to 0.5: “Extends” interpolates the scale value coming from the transform, regardless if it’s hit or not.

extends 1 = scale * 2
extends 0.5 = scale * 1
extends 0.25 = scale * 0.5

could you please add that information to the hitdetection helppatch?

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