Split Texture Over Particles

Hi guys! I’m trying to use a texture over some particles, but looks like the Constant(DX11.Particles.Effect) do not support spread of TextureTransform

While the normal Constant(DX11.Effect) do it:

I’m doing something wrong? Do you have any idea how to do it?
thanks!
SplitTexture.zip (249.6 KB)

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.