using a Skia resize node prevents the layer from being rendered via SkiaRenderer in Stride. see the attached gif : soon as Resize is inserted in the chain, the Texture goes black.
Indeed, Stride and Skia use different graphics contexts. We did some tests internally where both use the same context but I can give you no ETA yet when (or if even) that branch will come back to the mainline. For now you’ll have to do an expensive download with ToRasterImage.
In latest preview Stride and Skia will use the same graphics device, your patch works as expected.
Note: If you start patching, and reference first Skia and Stride after it could be that you’ll need to restart the patch once, as the device was already negotiated. The other way round it should be fine.