Hi ! im trying to do a simple obstacle engine, wich will make on colliding bouncing an object against a polygon. there is no gravity.
i m really struggling:
- to get the correct angle of rebound from vector of the colliding object and the line its meeting
- i dont see how to set the rebound in terms of logic. i m really missing something about affecting the rebounce to the position of the object
Thanks for your help !
LLC_ColliderAndObstacles MouseOnly(Help).vl (25.4 KB)
LLC_ColliderAndObstacles.vl (162.5 KB)