When setting priority to the green scenewindow, i can’t manipulate xy with mouse.
The priority is always from the blackscenewindow.
2x output Priority Bug.vl (221.5 KB)
When setting priority to the green scenewindow, i can’t manipulate xy with mouse.
The priority is always from the blackscenewindow.
2x output Priority Bug.vl (221.5 KB)
Regarding the “Input Priority” pin: it’s only about the default devices on Stride’s InputMangager
, for example
RenderWindow
node, however there seems to be no way to disable that part.InputManager
for some reason instead of taking the provided source. That we should fix on our end.
It’s tricky and we probably need to clean up this part further.
Just a heads-up: there are new ways of dealing with input sources in upcoming >= 7.0 preview 537
NULL
→ FromT [Optional]
. This way you can opt-out of input handling on a specific SceneWindow, which not only disables the Camera but all input handling of the window.DeactivatedCamera
allows you to turn a camera into a clone that is deactivated. This way you can feed the one camera to the one SceneWindow and the deativated one to the other one. Here we are only talking about disabling the camera. All the rest is still interactive. A Mouse node will react still (after activating the window).Remarks:
@Elias. Helas for me disabling the autofetch input leads to no window manipulable. :( Can you tell me how you have done ?
@gregsn downloaded last preview. NULL->FromT doesnt work netither for me, it desaffect completly the camera manipulation also on the two scenewindow
Deactivatedcamera works ! but kill the aspect ratio when the focus is no more on the deactivated scenewindow …
i tried also the scenetexture way, but it desafect totally mouse job also:
Thank you for your help
So here I am testing the approach with no InputSource for the deactivated SceneWindow.
2x output _ no inputsource.vl (22.8 KB)
@gregsn thank you, i have to inquiry why it didnt worked for me, but really thank you