my model imports with red exlemation marks. I can place my model, and tried to add the animation via modifier to it, but I am unable to get a working asset preview.
I think I managed to make it work, but I had to use custom skeleton, that is uploaded to mixamo. E.g. rig model, then upload it to mixamo, then grab animations… And it was 100% fbx, 2013 I think
Got it working with Mixamos default models which use a 65 bone rig. It did not work for my uploaded and auto rigged ones.
I exported as FBX 7.4 with and without skin. Importing the animation did just work when from the file without skin! So importing the rigged model from file A works with the animation imported from file B. Both skeletons work.
Now how do I playback this in Stride? I could not find any tutorials, and the stride project file @sebescudie uploaded some time ago is offline it seems.
you should use the exact same version as vvvv. and change the version only when vvvv doesn’t access the project. if vvvv locks the DLL because it uses methods from it, you cannot rebuild the DLL.
so if vvvv is open and accesses the project, only work on the assets, not the C# side of the game.