Loading dependencies at runtime - Femto Azure Kinect Body

Hi all.
I’m using the Femto Bolt with Azure Kinect Body Tracking. The problem I’m having is that when my patch launches the main Azure Kinect Node doesn’t work.

but if I launch the patch without the Azure Kinect Body Dependency included, the Azure Kinect Node initializes correctly.

Of course, for this to be okay I’d could load the dependencies at runtime, but is that even possible? Is there a way to debug what is happening about or better yet, is their a way to delay the initialization process?