Issues with colour spaces when saving texture

This is obviously a follow-up to another thread, but I decided to create a separate thread as those issues have been resolved and everything is working perfectly (many thanks for bringing them to your attention!)

The problem now is that the texture is clearly being saved in a linear colour space.

7.3-0009

ColorSpacesIssue.vl (11.0 KB)

Why are you not setting the format to _Srgb on the RenderTexture? In the end the pixels must be encoded in that space for formats like png.