Hsv texture split/join

how is it possible to patch a hsv get/set, similar to rgb split/join channel ?

are you looking for these?

for texture channels
can i patch the formula for h,s,v from r,g,b with shaderfx ? or is it made already as a node ?

Use ValueMap from VL.Addons TextureFX

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yes.
and for joining a texture from hsv?

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