Hey there,
today i stumbled upon some funky behaviour of the HSCB node. When going lower then 0.05 of luminance as the clear value in the sceneWindow or the sceneTexture and then feeding back the texture in a loop by additionally going through the HSCB node. It looks like there are values fed back that are lower then zero because it looks clipped as shown in the image
I am not very good with shaders and i didnt completly understand the lower section of the code but i tried to clamp the rgb values and the problem was gone.
This patch describes the problem. You can also find the added lines in there.
HSCBFeedbackProblem.vl (67.8 KB)
I don’t know if this is the right way to do that. Maybe someone can find a better solution when fixing this.
Cheers :D