Dear guys.
I m still study the basic knowledge of Fuse.
Here I just used a DrawShaderGraph to create a simple effect. But how can I rotate this teapot mesh in this case?
Thanks.
Dear guys.
I m still study the basic knowledge of Fuse.
Here I just used a DrawShaderGraph to create a simple effect. But how can I rotate this teapot mesh in this case?
Thanks.
This looks like a bug, the WorldViewProjection
should include the world matrix that you connect to the entity.
Have a look at the help patch âPatch a shaderâ there it works as expected with ShaderFX nodes. Maybe fuse hasnât implemented that yet?
a quick fix, for now, is to additionally multiply the Position with another matrix before you multiply it with the WorldViewProjection.
Thanks, tonfilmïŒ
I checked the help patch âPatch a shaderâ.
Yes. I will try your idea, thanks
This should be fixed with the next version