Graphics Card Driver Crashes

Hi,
we are experiencing crashes of our gamma application, where the graphics driver crashes.
This happens only on one machine, so it could be a hardware issue.
This is involving NVIDIA RTX 5080 or 5070. It only crashes on these cards, but it is not clear why. The crashes happen after several hours, up to 12 hours. The app is basically static when it happens - in an idle mode that doesnt change. The app actually keeps running for quite some time, only the graphics are frozen.
There are errors in the log, but my guess is, that these are not the cause, but rather the consequence of the driver crashing.
The last error is repeating forever.

Any hints or ideas welcome!

Blockquote
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.Compositing.ClearRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.GraphicsRendererGroup.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.WithRenderTargetAndViewPort.DrawInternal(RenderDrawContext context)
at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
2025-05-18T01:43:12.7053190+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Graphics.PrimitiveQuad.Draw(GraphicsContext graphicsContext, EffectInstance effectInstance)
at VL.Stride.Rendering.MipMapGenerator.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.TextureInputPinsManager.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7056612+02:00 [ERR] Drawing “BlurPass1_Internal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7065520+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Graphics.PrimitiveQuad.Draw(GraphicsContext graphicsContext, EffectInstance effectInstance)
at VL.Stride.Rendering.MipMapGenerator.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.TextureInputPinsManager.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7065937+02:00 [ERR] Drawing “BlurPass2_Internal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7066080+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Graphics.PrimitiveQuad.Draw(GraphicsContext graphicsContext, EffectInstance effectInstance)
at VL.Stride.Rendering.MipMapGenerator.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.TextureInputPinsManager.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7066173+02:00 [ERR] Drawing “BlurPass3_Internal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7066291+02:00 [ERR] Unexpected exception while drawing (0baf29d3)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.Compositing.ClearRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.GraphicsRendererGroup.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.WithRenderTargetAndViewPort.DrawInternal(RenderDrawContext context)
at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
2025-05-18T01:43:12.7066395+02:00 [ERR] Drawing “BlendMixer_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7066470+02:00 [ERR] Drawing “BlendMixer_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7066628+02:00 [ERR] Unexpected exception while drawing (0baf29d3)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.Compositing.ClearRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.GraphicsRendererGroup.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.WithRenderTargetAndViewPort.DrawInternal(RenderDrawContext context)
at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
2025-05-18T01:43:12.7066709+02:00 [ERR] Drawing “BlendMixer_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7066789+02:00 [ERR] Drawing “PassThrough_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7066869+02:00 [ERR] Drawing “BlendMixer_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7066957+02:00 [ERR] Unexpected exception while drawing (0baf29d3)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.Compositing.ClearRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.GraphicsRendererGroup.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.WithRenderTargetAndViewPort.DrawInternal(RenderDrawContext context)
at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
2025-05-18T01:43:12.7067070+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Graphics.PrimitiveQuad.Draw(GraphicsContext graphicsContext, EffectInstance effectInstance)
at VL.Stride.Rendering.MipMapGenerator.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.TextureInputPinsManager.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7067148+02:00 [ERR] Drawing “AddonBlurPass1_Internal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7067240+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Graphics.PrimitiveQuad.Draw(GraphicsContext graphicsContext, EffectInstance effectInstance)
at VL.Stride.Rendering.MipMapGenerator.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.TextureInputPinsManager.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7067321+02:00 [ERR] Drawing “AddonBlurPass2_Internal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7067410+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Graphics.PrimitiveQuad.Draw(GraphicsContext graphicsContext, EffectInstance effectInstance)
at VL.Stride.Rendering.MipMapGenerator.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.TextureInputPinsManager.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7067485+02:00 [ERR] Drawing “AddonBlurPass3_Internal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7067576+02:00 [ERR] Drawing “PassThrough_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7067663+02:00 [ERR] Drawing “Invert_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7067770+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Graphics.PrimitiveQuad.Draw(GraphicsContext graphicsContext, EffectInstance effectInstance)
at VL.Stride.Rendering.MipMapGenerator.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.TextureInputPinsManager.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7067853+02:00 [ERR] Drawing “NormalMap_Internal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7067929+02:00 [ERR] Drawing “BlendMixer_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7068344+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at VL.Stride.Rendering.ComputeEffect.VLComputeEffectShader.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.GraphicsRendererGroup.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context)
at Fuse_Compute.Fuse.Compute.ComputeStage_C.DrawStage_(RenderDrawContext Context_In)
at Fuse_Compute.Fuse.Compute.ComputeStage_C.Fuse_Compute.Fuse.Compute.IComputeStage_I.DrawStage(RenderDrawContext Context_In)
at Fuse_Compute.Fuse.Compute.Group_ComputeStage_Spectral_C.Fuse_Compute.Fuse.Compute.IComputeStage_I.DrawStage(RenderDrawContext Context_In)
at Fuse_Compute.Fuse.Compute.Group_ComputeStage_Spectral_C.Fuse_Compute.Fuse.Compute.IComputeStage_I.DrawStage(RenderDrawContext Context_In)
at Fuse_Compute.Fuse.Compute.Group_ComputeStage_Spectral_C.Fuse_Compute.Fuse.Compute.IComputeStage_I.DrawStage(RenderDrawContext Context_In)
at Fuse_Compute.Fuse.Compute.ComputeSystem_Spectral_C.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7068441+02:00 [ERR] Unexpected exception while drawing (0baf29d3)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.Compositing.ClearRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.GraphicsRendererGroup.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.WithRenderTargetAndViewPort.DrawInternal(RenderDrawContext context)
at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
2025-05-18T01:43:12.7068518+02:00 [ERR] Unexpected exception while drawing (0baf29d3)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.Compositing.ClearRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.GraphicsRendererGroup.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.WithRenderTargetAndViewPort.DrawInternal(RenderDrawContext context)
at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
2025-05-18T01:43:12.7068634+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at VL.Stride.Rendering.ComputeEffect.VLComputeEffectShader.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7068704+02:00 [ERR] Unexpected exception while drawing (0baf29d3)
System.NullReferenceException: Object reference not set to an instance of an object.
at VL.Stride.Rendering.BufferReadback1.DrawInternal(RenderDrawContext context) at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context) 2025-05-18T01:43:12.7068786+02:00 [ERR] Drawing "BlendMixer_TextureFX" crashed. (f22d1e77) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext) at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context) at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context) 2025-05-18T01:43:12.7068865+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext) at VL.Stride.Rendering.ComputeEffect.VLComputeEffectShader.DrawCore(RenderDrawContext context) at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime) 2025-05-18T01:43:12.7068963+02:00 [ERR] Unexpected exception while drawing (0baf29d3) System.NullReferenceException: Object reference not set to an instance of an object. at VL.Stride.Rendering.BufferReadback1.DrawInternal(RenderDrawContext context)
at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
2025-05-18T01:43:12.7069043+02:00 [ERR] Drawing “PassThrough_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7069121+02:00 [ERR] Drawing “SetAlphaMask_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7069198+02:00 [ERR] Drawing “DistanceField2DVertical_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7069279+02:00 [ERR] Drawing “DistanceField2DHorizontal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7069372+02:00 [ERR] Unexpected exception while drawing (0baf29d3)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.Compositing.ClearRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.GraphicsRendererGroup.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.WithRenderTargetAndViewPort.DrawInternal(RenderDrawContext context)
at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
2025-05-18T01:43:12.7069447+02:00 [ERR] Drawing “Threshold_Internal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7069526+02:00 [ERR] Unexpected exception while drawing (0baf29d3)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.Compositing.ClearRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.GraphicsRendererGroup.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.WithRenderTargetAndViewPort.DrawInternal(RenderDrawContext context)
at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
2025-05-18T01:43:12.7069624+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Graphics.PrimitiveQuad.Draw(GraphicsContext graphicsContext, EffectInstance effectInstance)
at VL.Stride.Rendering.MipMapGenerator.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.TextureInputPinsManager.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7069702+02:00 [ERR] Drawing “BlurPass1_Internal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7069791+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Graphics.PrimitiveQuad.Draw(GraphicsContext graphicsContext, EffectInstance effectInstance)
at VL.Stride.Rendering.MipMapGenerator.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.TextureInputPinsManager.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7069867+02:00 [ERR] Drawing “BlurPass2_Internal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7069957+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Graphics.PrimitiveQuad.Draw(GraphicsContext graphicsContext, EffectInstance effectInstance)
at VL.Stride.Rendering.MipMapGenerator.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Rendering.TextureInputPinsManager.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7070030+02:00 [ERR] Drawing “BlurPass3_Internal_TextureFX” crashed. (f22d1e77)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context)
at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context)
2025-05-18T01:43:12.7070111+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554)
System.NullReferenceException: Object reference not set to an instance of an object.
at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext)
at VL.Stride.Rendering.ComputeEffect.VLComputeEffectShader.DrawCore(RenderDrawContext context)
at Stride.Rendering.RendererBase.Draw(RenderDrawContext context)
at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime)
2025-05-18T01:43:12.7070170+02:00 [ERR] Unexpected exception while drawing (0baf29d3)
System.NullReferenceException: Object reference not set to an instance of an object.
at VL.Stride.Rendering.BufferReadback1.DrawInternal(RenderDrawContext context) at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context) 2025-05-18T01:43:12.7074174+02:00 [ERR] Unexpected exception while drawing (0baf29d3) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Rendering.Lights.LightClusteredPointSpotGroupRenderer.PointLightShaderGroupData.UpdateViewResources(RenderDrawContext context, Int32 viewIndex) at Stride.Rendering.Lights.ForwardLightingRenderFeature.Draw(RenderDrawContext context, RenderView renderView, RenderViewStage renderViewStage) at Stride.Rendering.MeshRenderFeature.Draw(RenderDrawContext context, RenderView renderView, RenderViewStage renderViewStage) at Stride.Rendering.RenderSystem.Draw(RenderDrawContext renderDrawContext, RenderView renderView, RenderStage renderStage) at Stride.Rendering.Compositing.SceneRendererCollection.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.SceneCameraRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context) at Stride.Rendering.Compositing.SceneRendererCollection.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.GraphicsCompositor.DrawCore(RenderDrawContext context) at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) at VL.Stride.Engine.SceneInstanceRenderer.DrawCore(RenderDrawContext renderDrawContext) at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) at VL.Stride.Rendering.WithRenderView.DrawInternal(RenderDrawContext context) at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context) 2025-05-18T01:43:12.7079382+02:00 [ERR] Unexpected exception while drawing (0baf29d3) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Rendering.Lights.LightClusteredPointSpotGroupRenderer.PointLightShaderGroupData.UpdateViewResources(RenderDrawContext context, Int32 viewIndex) at Stride.Rendering.Lights.ForwardLightingRenderFeature.Draw(RenderDrawContext context, RenderView renderView, RenderViewStage renderViewStage) at Stride.Rendering.MeshRenderFeature.Draw(RenderDrawContext context, RenderView renderView, RenderViewStage renderViewStage) at Stride.Rendering.RenderSystem.Draw(RenderDrawContext renderDrawContext, RenderView renderView, RenderStage renderStage) at Stride.Rendering.Compositing.SceneRendererCollection.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.SceneCameraRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context) at Stride.Rendering.Compositing.SceneRendererCollection.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.GraphicsCompositor.DrawCore(RenderDrawContext context) at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) at VL.Stride.Engine.SceneInstanceRenderer.DrawCore(RenderDrawContext renderDrawContext) at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) at VL.Stride.Rendering.WithRenderView.DrawInternal(RenderDrawContext context) at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context) 2025-05-18T01:43:12.7085357+02:00 [ERR] Unexpected exception while drawing (0baf29d3) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Rendering.Lights.LightClusteredPointSpotGroupRenderer.PointLightShaderGroupData.UpdateViewResources(RenderDrawContext context, Int32 viewIndex) at Stride.Rendering.Lights.ForwardLightingRenderFeature.Draw(RenderDrawContext context, RenderView renderView, RenderViewStage renderViewStage) at Stride.Rendering.MeshRenderFeature.Draw(RenderDrawContext context, RenderView renderView, RenderViewStage renderViewStage) at Stride.Rendering.RenderSystem.Draw(RenderDrawContext renderDrawContext, RenderView renderView, RenderStage renderStage) at Stride.Rendering.Compositing.SceneRendererCollection.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.SceneCameraRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context) at Stride.Rendering.Compositing.SceneRendererCollection.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.GraphicsCompositor.DrawCore(RenderDrawContext context) at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) at VL.Stride.Engine.SceneInstanceRenderer.DrawCore(RenderDrawContext renderDrawContext) at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) at VL.Stride.Rendering.WithRenderView.DrawInternal(RenderDrawContext context) at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context) 2025-05-18T01:43:12.7085560+02:00 [ERR] Drawing "PassThrough_TextureFX" crashed. (f22d1e77) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext) at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context) at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context) 2025-05-18T01:43:12.7085682+02:00 [ERR] Drawing "ReconstructWP_TextureFX" crashed. (f22d1e77) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext) at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context) at VL.Stride.Rendering.TextureFXEffect.DrawCore(RenderDrawContext context) 2025-05-18T01:43:12.7085825+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Rendering.EffectInstance.Apply(GraphicsContext graphicsContext) at Stride.Graphics.PrimitiveQuad.Draw(GraphicsContext graphicsContext, EffectInstance effectInstance) at VL.Stride.Rendering.MipMapGenerator.DrawCore(RenderDrawContext context) at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) at VL.Stride.Engine.SchedulerSystem.ConsecutiveRenderSystem.Draw(GameTime gameTime) 2025-05-18T01:43:12.7094636+02:00 [ERR] Unexpected exception while drawing (0baf29d3) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Rendering.Lights.LightClusteredPointSpotGroupRenderer.PointLightShaderGroupData.UpdateViewResources(RenderDrawContext context, Int32 viewIndex) at Stride.Rendering.Lights.ForwardLightingRenderFeature.Draw(RenderDrawContext context, RenderView renderView, RenderViewStage renderViewStage) at Stride.Rendering.MeshRenderFeature.Draw(RenderDrawContext context, RenderView renderView, RenderViewStage renderViewStage) at Stride.Rendering.RenderSystem.Draw(RenderDrawContext renderDrawContext, RenderView renderView, RenderStage renderStage) at Stride.Rendering.Compositing.SceneRendererCollection.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.SceneCameraRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context) at Stride.Rendering.Compositing.SceneRendererCollection.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.GraphicsCompositor.DrawCore(RenderDrawContext context) at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) at VL.Stride.Engine.SceneInstanceRenderer.DrawCore(RenderDrawContext renderDrawContext) at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) at VL.Stride.Rendering.WithRenderView.DrawInternal(RenderDrawContext context) at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context) 2025-05-18T01:43:12.7094798+02:00 [ERR] Unexpected exception while drawing (0baf29d3) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Rendering.Compositing.ClearRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context) at VL.Stride.Rendering.GraphicsRendererGroup.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context) at VL.Stride.Rendering.WithRenderTargetAndViewPort.DrawInternal(RenderDrawContext context) at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context) 2025-05-18T01:43:12.7094937+02:00 [ERR] Unexpected exception while drawing (0baf29d3) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Rendering.Compositing.ClearRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext) at Stride.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context) at VL.Stride.Rendering.GraphicsRendererGroup.Stride.Rendering.IGraphicsRendererBase.Draw(RenderDrawContext context) at VL.Stride.Rendering.WithRenderTargetAndViewPort.DrawInternal(RenderDrawContext context) at VL.Stride.Rendering.RendererBase.Draw(RenderDrawContext context) 2025-05-18T01:43:12.7101386+02:00 [FTL] Object reference not set to an instance of an object. (f59a5554) System.NullReferenceException: Object reference not set to an instance of an object. at Stride.Graphics.Buffer.SetData[T](CommandList commandList, ReadOnlySpan1 fromData, Int32 offsetInBytes)
at VL.Stride.Graphics.BufferExtensions.SetDataFromProvider(Buffer buffer, CommandList commandList, IGraphicsDataProvider data, Int32 offsetInBytes)
at VL_Stride_Graphics.Stride.Buffers.DynamicBuffer_P1.Update[AdM](T Input_In, Int32 Element_Size_In_Bytes_In, Int32 Offset_In_Bytes_In, Boolean Is_Structured_Buffer_In, Boolean Is_Vertex_Buffer_In, Boolean Is_Index_Buffer_In, Boolean Allow_Raw_Views_In, Boolean Recreate_In, Boolean Apply_In, Buffer& Output_Out, Boolean& Has_Changed_Out) at _VL_Stride_Rendering_.Stride.Models.Meshes.DynamicMesh_P1.Update[AdM](T Data_In, Boolean Update_Buffer_In, VertexDeclaration Vertex_Declaration_In, PrimitiveType Topology_In, BoundingBox Bounding_Box_In, Boolean Force_Update_In)
at Fuse_Core.Fuse.Rendering.CoverageQuadMesh_P.Update(BoundingBox BoundingBox_In, Entity Camera_In, Boolean Render_Fullscreen_In, Mesh& Mesh_Out)
at Fuse_Raymarching.Fuse.Raymarching.RayMarch_Material_P1.Update[AdM](Delegate1In1Out2 TSDF_In, Delegate1In1Out2 TBump_In, Material_Fuse_C Material_In, ShaderNode1 Maximum_Iterations_In, Boolean Is_Shadow_Caster_In, ShaderNode`1 Bump_Strength_In, BoundingBox BoundingBox_In, Entity Camera_In, Boolean Render_Fullscreen_In, Boolean Enabled_In, Entity& Entity_Out, String& Shader_Code_Out)
at ExpeditionInsEis.Main.Eismeer.RaymarchedEismeer_P.Update(Vector2 PosNoOffset_In, Vector2 PositionOffset_In, Entity& Below_Out, Single& MaxDepth_Out)
at ExpeditionInsEis.Main.Eismeer_C.Update(Eisschollen_C Eisschollen_In)
at ExpeditionInsEis.Main.World_C.ExecEismeer()
at ExpeditionInsEis.Main.SceneManager_P.Update(World_C& World_Out, SceneDescription_C& SceneDescription_Out)
at ExpeditionInsEis.Main.ExpeditionInsEisApplication_P.Update()
at VL.AppServices.ExportedAppHost.<>c__DisplayClass36_1.b__1(Object _)

There is no memory leak, btw.

Unfortunately this seems to be a common theme with the 50 series cards / drivers. Just search for “50 series crashes”.

You mean like generally, not vvvv related, right?
Really seems to be a bummer.

yes generally.