GPU<RGBA> tooltips rendered transparent in preview 495

Tooltips of GPU are all rendered as transparent, regardless of which color they hold (in case of the screenshot, the pin actually stores black with Alpha=1)

Tooltip shows correct color if IOBox is connected, not when the value is only stored in pin.

Could this be related?

Did a quick test with that Halo node, and works as expected. Can you send the patch / give more steps what you did?

Is this the Halo from VL.Stride.TextureFX or the one from VL.Addons?
The effects in addons are wrapped in “fragmented” process nodes, which might make a difference? AFK right now so can’t check.

I tested both Halos yesterday iirc. Will check again and report back.