GameAudioPlayer in Spread

Hello Guys, its me again :)

I want to implement gameAudio player in an patch where the trigger will come from a foreach Loop… Is it a good practice to put a playSFX node for exemple in a for eachloop and trigger from there…? (with a merge spectral… Observable or not?)

And there is the SFXmaxPlayer input to set (is it related?)

I dont see any example using like this… Its working but Is it a good way?

I am not quite sure if this is still in development or if it needs a lifting, @domj implemented few years ago a really promising lib which is the best tool for such kind of scenarios. I am talking for FMOD, maybe it is worthy to check.

VL.FMODStudio - wip - Forum VL.FMODStudio - wip - Forum

for simple scenarios (not involving GameAudioPlayer) it might be sufficient to use VL.Audio’s BufferPlayerOneShot.

see the Create a sampler with Buffers helppatch…

Ok thanks you,

@nissidis Yeah I checked this a long time ago… Is it working this days? the nuget was done a long time ago… But I would be interested to go deeper in this eventually…

Thanks @motzi I wasnt aware of this node! good to know..

But I really like Game Audio player and all the nice feature that come with it… I would be interested to know about experience that use it…