Hello!
Following up on this topic Unstable Behavior of Fluid3D, I’d like to ask about best practice when dealing with values that, for example, come from a UI or from a Kairos Timeline via GlobalChannel, and are then fed into a DelegateRegion or other Fuse nodes.
1) In my DelegateRegion, I have two fuse noises that are added together. Let’s say I only ever need one noise active at a time. I control this via KairosTimeline with the respective scalar (one for Simplex and one for Worley). If I set the one scalar to 0 and have a Damper, once the damping time reaches “zero,” does that mean the corresponding noise is no longer being computed inside the DelegateRegion? Or are both noises still calculated simultaneously, even if one scalar is 0?
If I want to save performance and only need one noise at a time, what’s the correct approach? Is the solution with Switch and ZERO (as in the patch below) correct, or are there better alternatives?
2) I understood that as few IOBoxes and nodes as possible should be placed inside the DelegateRegion. But how should values like Amplitude and Frequency - if they change and are controlled externally - be placed correctly to save performance? Or does it not really matter? Is the GPUIn solution (on the right side of the patch) the recommended way?
Sorry for the long post - I hope these questions aren’t too trivial. Thanks a lot!
delegate noise.vl (40.7 KB)
