For my project i need to build Imaged Buttons, for selecting my brushes. My Window for brushes is a window, and not a child window, inside the drawing window.
I didnt find any access of how a ImGui button is constructed, i presume its pure C-Sharp.
So, if there is no simple way to get images inside a button (wich i didnt find), i m facing a trouble: how to get my home made button position, to code the interaction with mouse , with the peculiar structure of imgui ?
Thank you !!!
founded a dirty way, without mouse job by hiding a checkbutton under my image, but i have troubles with same line and to tine options
for arranging things im now using a table:
I have still a trouble with the part of the image : how can i avoid iits outgoing from the window ?
Hi Karistouf,
it looks like the VL.ImGui.Stride
has a bug with clipping LayerWidget.
Ah, or LayerWidget works only for the Skia context, it’s coming form VL.ImGui.Skia
.
You can use TextureWidget
instead to draw textures inside the ImGui.Stride.
Check HowTo ImGui in Stride
from the HelpBrowser.
By the way, you could patch your custom-image-button like this:
CustomButton.vl (14.9 KB)
(Note, GetCursorPos
returns a position where ImGui will draw its next widget, not to be confused with a mouse position)
Best,
Anton
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thank you anton, should i report this bug to devvs ?
Look, I’ve updated my comment with the info about the TextureWidget, I’ll take care about the Issue, if it’s really one.
2 Likes
Some update for anybody searching a trick: GetCursor SetCursor helps really a lot with i m gui.
There is also a trouble with the Renderwidget. Renderwidget is display out of the window if a part of it is contains in the window. @robotanton Thank you a lot for your help, it gaved me a great solution !