Everytime I am building a patch that is managing instances of objects, I am very often showing the apply pin of a node - for example Add (Spread) - and setting it to false. It would be nice, if there was some kind of a shortcut that shows the apply pin and sets it to false, like clicking the entry in the Node Browser while holding Shift or so, just to prevent that the node is immediately executed, when it should actually be triggered by something else.
I also wonder why the Apply pin is generally not shown, it would make sense to me if it was visible by default.