Hi,
I have texture 7300x1200 - I want to use Levels(textureFX) on it, but I want to use two different values for two halves. So I need value map 3650+3650 for two values into various Levels inputs. There are many ways to do it, but what is the most efficient way?
I would imagine I can have just two values that gets mapped for the whole image with some kind of sampler. Like 2x1 texture, nearest neighbor, stretched to 7300x1200.
It seems impractical to generate different 7300x1200 for different inputs, like gamma, from black, etc.
Appreciate any ideas!

