Can't play my Mixamo animation in vvvv gamma

So I’m trying to get custom animations (as a starting point) from mixamo into vvvv gamma. I’ve been round the houses on this now. Found the tutorial patch that is ‘open stride project’ which through a lot of interogation with chatGPT that I needed stride game engine to package up the animation and asset into a prefab. I have pulled apart the stride engine file for the example project outlined above, and I believe I have done everything I need to, but I can either get my asset on screen not animated or it doesn’t load.

It’s worth noting, the mixamo is animated, i can play that animation in blender, and then if i put the exported gltf file into windows 3D viewer, it plays and has the animation data.Due to a restriction on my work laptop I can’t bypass a security thing that blocks me if i try to ‘play the game’ in stride which should theorhetically just play the animaton on the one model in the scene. The model has adopted the first frame position, but simce tinkering, i can’t see the asset in the window anymore…

My workflow for this is:

mixamo → Blender → Stride → vvvv. I am definitly using the correct nodes in vvvv, My knowledgebase in this is just a little too weak to make sense of it. I can get around blender, but mostly just to import something premade, tweak or scale it and export or convert to whatever appropriate format I need. I am using a glTF file format (based on gpt’s recommendation).

It’s beginning to drive me mad as I feel like I have done everything the same as on the example patch. Maybe in stride engine, I have to customise the script that should start the animation when the model is loaded…

Thanks for any help in advance. The goal with this is I can integrate and make simple VR/XR experiences with external OSC control of many things, in both directions. I just wanted to know i could play 3D model animations before i progress anything further

Have you seen this thread?