i’m trying to setup multiple scenewindows that just look at the same scene through different cameras.
and i don’t get why the shadow isn’t rendering properly in either the second or the additional window.
in the helppatch of LookAtRectCamera it works with a similar setup, tough.
My guess would be that it has something to do with the way that shadowmaps are calculated (as a depth image from the light’s position which is used in the shadow-test from the camera’s view) and this does not work well with off-center projections (and is not necessarily a problem with the AdditionalSceneWindow).