anyone knows how to achieve this filtering in pixel shader?
https://vvvv.org/sites/default/files/imagecache/large/images/earth_1.jpg
https://vvvv.org/sites/default/files/imagecache/large/images/earth_2.jpg
https://vvvv.org/sites/default/files/imagecache/large/images/earth_3.jpg
https://vvvv.org/sites/default/files/imagecache/large/images/earth_4.jpg
blur might be a bit tricky to do in a single pass, check the Blur tfx
and that zebra filter seems like simple color=0.5+0.5sin(lightnessFrequency); (or color.r instead of lightness or smth)
where is this from?
hey,
@sebl: http://www.genarts.com/effects/sapphire#tabs-8
check down page “zebrafy”
@unc: I was thinking to get it with Levels TFX, but it doesnt make this funny Luma looping. unfortunately i am lost in HLSL and cant compile new code
https://vvvv.org/sites/default/files/imagecache/large/images/133f0353cbe4b6d6247db30e1583ea3b7e26ad93_m.jpg
https://vvvv.org/sites/default/files/imagecache/large/images/2_2.png
@DiMiX have you tried ColorWaveShaper tfx (in Sine mode)?
SineWave.v4p (13.4 kB)
thanks man, that’s it.