Hi all,
I am trying to render some really big .tiffs (for print) with textureWriter. I was looking for catweasel’s VL.NRT for stride contrib but cannot find it, as the page is only showing vvvv beta contributions. Staff Picks | vvvv beta contributions I was wondering also if there are any stride/gamma limits on resolution or is it purely a hardware limitation? It’s turning blank around 9000x13000 and null after that.
Thank you! That is really helpful and explains some things. When it’s over 16384px texture nodes are purple or null etc… I’m blocked from uploading attachments as a new forum user to show the problem but here is what is happening:
When getting close-ish to this limit it is writing blank images. The sketch I made to demo the problem is a basic root scene(sphere, TextureMaterial, ambient light) into a SceneTexture (R8G8B8A8_UNorm_SRgb pixel format, default depth format) and TextureWriter. At 11000x11000 it’s fine. At 11000x14000 it writes a blank image, and also displays a blank image in the SceneTexture node.
Since this is a still image for lithography, I can create one section of it at a time, problem solved:)