hmm…
i reinstalled the driver using the geforce experience software, not working
I reinstalled the gpu driver using the Display Driver uninstaller, not working either.
When opening the “Test SDF” patch the arrows look the same while the vvvv.exe is active in the GPU activity symbol.
The TTY Renderer gives me numerous lines when open up some new Nodes from packs as FieldTrip or CraftLie
00:01:07 : adding disabled path D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to available modules. already watched by: D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.FreeFrameFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.VSTFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.Factories.DotNetPluginFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.Factories.CSProjectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.Factories.EditorFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.Factories.EffectsFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11CompImageEffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11CompEffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11GeomEffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11EffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11ImageEffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11StreamOutEffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to DX11
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.VL.Factories.NodeFactory
00:01:07 * : couldn’t connect pins of nodes IOBox (Enumerations) and DefineNoiseBasis (DX11 Shader).
00:01:07 * : couldn’t connect pins of nodes IOBox (Value Advanced) and Cons (Spreads).
00:01:07 * : couldn’t connect pins of nodes IOBox (Value Advanced) and Cons (Spreads).
00:01:07 * : couldn’t connect pins of nodes IOBox (Value Advanced) and Cons (Spreads).
00:01:07 * : couldn’t connect pins of nodes IOBox (Value Advanced) and RenderSemantic (DX11.Layer 2d).
Or when i go higher than a 16 x 16 Gridspread in the VectorfieldArrow-Node i get this:
Stacktrace:
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D11.Effect…ctor(Device device, ShaderBytecode data)
at FeralTic.DX11.DX11ShaderInstance…ctor(DX11RenderContext context, ShaderBytecode bytecode)
at VVVV.DX11.Lib.Effects.DX11ShaderData.SetEffect(DX11Effect shader)
at VVVV.DX11.Nodes.DX11StringShaderNode.Update(DX11RenderContext context)
at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.UpdateNode(DX11Node node)
00:13:39 - : Stack Trace
00:13:39 - : at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D11.Effect…ctor(Device device, ShaderBytecode data)
at FeralTic.DX11.DX11ShaderInstance…ctor(DX11RenderContext context, ShaderBytecode bytecode)
at VVVV.DX11.Lib.Effects.DX11ShaderData.SetEffect(DX11Effect shader)
at VVVV.DX11.Nodes.DX11StringShaderNode.Update(DX11RenderContext context)
at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.UpdateNode(DX11Node node)
00:13:39 ERR : Exception caused by node during render :/74/15/77/33
00:13:39 ERR : Node name :Renderer (DX11 Buffer)
00:13:39 ERR : System.NullReferenceException in FieldTripHelpers: Object reference not set to an instance of an object.
Stacktrace:
at VVVV.DX11.Nodes.DX11StringShaderNode.Render(DX11RenderContext context, DX11RenderSettings settings)
at VVVV.DX11.DX11LayerExtensions.RenderAll(ISpread1 layer, DX11RenderContext context, DX11RenderSettings settings) at VVVV.DX11.Nodes.DX11LayerSemanticsNode.Render(DX11RenderContext context, DX11RenderSettings settings) at VVVV.DX11.DX11LayerExtensions.RenderAll(ISpread
1 layer, DX11RenderContext context, DX11RenderSettings settings)
at VVVV.DX11.Nodes.DX11BufferRendererNode.Render(DX11RenderContext context)
at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.RenderNode(DX11Node node)
00:13:39 - : Stack Trace
00:13:39 - : at VVVV.DX11.Nodes.DX11StringShaderNode.Render(DX11RenderContext context, DX11RenderSettings settings)
at VVVV.DX11.DX11LayerExtensions.RenderAll(ISpread1 layer, DX11RenderContext context, DX11RenderSettings settings) at VVVV.DX11.Nodes.DX11LayerSemanticsNode.Render(DX11RenderContext context, DX11RenderSettings settings) at VVVV.DX11.DX11LayerExtensions.RenderAll(ISpread
1 layer, DX11RenderContext context, DX11RenderSettings settings)
at VVVV.DX11.Nodes.DX11BufferRendererNode.Render(DX11RenderContext context)
at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.RenderNode(DX11Node node)
00:13:39 ERR : Exception caused by node during update :/74/15/77/0
00:13:39 ERR : Exception node name :Shader (DX11.Effect Fieldtrip String)
00:13:39 ERR : SlimDX.Direct3D11.Direct3D11Exception in SlimDX: DXGI_ERROR_DEVICE_REMOVED: Hardware device removed. (-2005270523)
Maybe its good to mention that the laptop houses a rtx 2080 Max Q?
Dont know if its important.
Thanks for the help