hi guys, for an installation we are running a java applet and a huge vvvv patch and we are having some performance issues even so it’s a fast machine.
both applications are running but not rendering at the same time.
even if i disable all the renderers and turn off all the quad’s in all scenes i still cannot really get the cpu-auslastung (cpu load) down all the way.
so i wonder…is there a way to make vvvv not use any system power even so it is still running but not rendering? sort of the opposite of the boost node?..
thanks guys…the main loop thing worked out and i did some more tuning within my vvvv patch turning off as many calculations as possible when not needed…