Hi everyone,
I’ve been experiencing some troubling performance when I run vvvv and google Chrome browser at the same time. I was recently following the “solar system” tutorial (http://www.youtube.com/watch?v=ULacdds-Jz4&feature=PlayList&p=E5653092A420C4A6&index=9) and noticed that my CPU reported 90% or more as I was patching.
At first I thought it had something to do with the way the tutorial instructed to patch the Sphere primitive directly to the PhongDirectional node, so I adjusted the patch by using a Mesh (split and join) and a VertexBuffer (split and join) nodes. It helped with the performance but not significantly; maybe 5-8% reduction.
Then I disconnected the Light node’s Right-output pin from the Group node and my performance was reduced this time with some significance (about 25%) but still peaking at around 68/70%. Lastly, I set the Light’s ‘Enabled’ option to 0 and gained another 8/10% decrease.
However, still peaking at 60% CPU consumption. Finally, I closed all the applications I had running (which was only Chrome) and boom! My CPU was reduced to 15% peaking at 20% max. I also tried launching Internet Explorer to test whether it was an issue with having multiple apps running and my CPU did not increase and stayed consistent at peak 20%.
So I am wondering if anyone has this same issue?
I’m not certain on what can be done to alleviate the problem, but I’d like to potentially send google a message to report the potential issue, of course, unless your opinion dictates there isn’t much that can be done at all.
I’m not running an elaborate machine but I found it odd that it only performs this way when Chrome is running.