VL.Stride.TextureArray

no, this is still an open issue: Add manual GenerateMipMaps pass · Issue #377 · vvvv/VL.StandardLibs · GitHub

however, if you create the textures on GPU you can probably not set the immutable flag, which can be a big performance hit. so when you load textures and they aren’t dynamic, it’s better to rescale on CPU and create immutable textures. but not sure whether the stride image type has a resize method…