did you see that we also added Within* nodes with all kinds or anchors and scaling options to handle these types of scenarios recently, see the “Aspect Ratio and Units” section here: VL: Stride 3D Engine Update #4 | vvvv
You are right, it’s exactly the same thing, don’t know how did I miss it.
The only thing QuadRenderer is missing - is texture transform. Sometimes you really need it to make nice animations.