VL.Stride.ScreenQuad

I was missing a screen quad with all basic functionality in stride, and I’ve tried make it by myself.
And here it is.

VL.Stride.ScreenQuad.zip (25.6 KB)

It can handle aspect ratio of a texture in different modes, switch anchor, and it can handle transform in DIPs.

If anybody interested, please have a look. I’m open for critics and comments.

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looks quite good, thanks for sharing!

did you see that we also added Within* nodes with all kinds or anchors and scaling options to handle these types of scenarios recently, see the “Aspect Ratio and Units” section here: VL: Stride 3D Engine Update #4 | vvvv

maybe we didn’t make enough advertising for them, or is there anything you couldn’t do with them?

You are right, it’s exactly the same thing, don’t know how did I miss it.
The only thing QuadRenderer is missing - is texture transform. Sometimes you really need it to make nice animations.

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i’ve added an issue here: Add texture transform to QuadRenderer · Issue #169 · vvvv/VL.StandardLibs · GitHub

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Related / Same?: Quad from Beta as custom shader · Issue #183 · vvvv/VL.StandardLibs · GitHub

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