VL.Devices.uEye

there’s a new nuget available with a preview of the reworked lib.

not all features are ported yet and there are breaking changes.
however, the new design should be much faster and safer. if everything works well, the missing features can be ported easily

so, please report issues and feedback

there’s now a component-based system where you connect desired features upstream to the ueye node. use CTRL + to add more feature pins.

goodie is that it also comes with an inspector that allows you to control the features in a visual way. the values for the features can also be set via patch, which takes precedence and should be done for reloading settings on patch startup. so, use the inspektor for exploring good values and then set them in patch might be a best practice.

see video (which already is a bit outdated)

7 Likes