VL.AutomataUI

fixed in 2.2

fixed in 2.2

make sure you delete the old 0.2.1 version in the nugets folder before working with 0.2.2

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super cool. Thank you

this ā€œbugā€ was caused by the missing onopen > load to actually load the automata patch, coming with the helppatch.

one thought regarding the use of the current public version, you only have to trigger either save or load to manage your automata patch. you don’t have to handle the XML input/output yourself, that happens automatically. Automata writes and reads from the pin itself and your Automata patch gets saved with the vvvv patch.

i had to mention that, because some ppl built unnecessary stuff on top of automata…like Filereader etc.

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How hard is it to make the distance to state node? I like that you can set the duration of transitions, but if you want to apply it to animation, it’s very difficult to put into practice.

It would be much more convenient to use something like ā€˜distance to state’ for animation - you specify a state and when ANY of the transitions are made to it, the relative distance is calculated (not absolute in frames).

I guess I just need to look at the source code personally and see how feasible it is.

UPD: It wasn’t too hard.

automataui

I have made a PR on Github.

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your pull request has been gladly merged :)

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@u7angel amazing!