The Renderer is cleared, and when VL is opened (in RotateDelay patch), all Filter nodes output NaN.
I need to recreate them and relink them to make them work again.
hi @ludnny thanks for reporting this bug. it is indeed the case that the Rekorder does manipulate the vvvv time, which it shouldn’t. this leads to unexpected spikes and/or negative time differences in the filter node. until this bigger issue is resolved i made a temporary fix that does not allow negative time differences, filters work now as expected.