i made a patch, that controls video playback via artnet. but the playback is not fluid. if i open the same file in the windows media player, the playback is fine.
i patched a videotexture in a group and then in the renderer.
one crucial thing with videoplayback is the fact that your video fps needs to be a mulitple of your renderer fps. if your renderer is 60fps then your video has to be 30 or 60hz otherwise it will definitely be jerky. if your video is 25fps you’ll need to render at 25 or 50hz.
desktops framerate is 60 hz, the videofile is 30 hz. but my problem is not soleved, as i mentioned. i dont understand, why the video is clean when i play it with the mediaplayer and not, if i play it in vvvv.
@Bertelmann : did you try using Vlc node instead of FileStream?
Also how do you control the playback? is it just some trigger to play the file or do you use seek to control time manually?
In the second case it would not be surprising that playback is not smooth as wmv is progressive decoding, so this is not suited for that type of task (it would also depend heavily on your artnet timecode resolution).
Also a small patch example attached would of course help us a lot to give advice (don’t need the video itself), as @sunep mentioned.
PS: Story about video which needs to be a multiple of framerate is just some form of urban legend ;)
@bjoern: If FileStream can’t even play a single 1024*768 video (in 2015…), framerate is definitely not the problem there (or at least the least urgent one).
I heard that some people can spend 5 minutes to read 9 lines of text (counted those) before to blindly download and pinpoint issues in a totally unrelated forum post, urban legend too? ;)