for the moment I found only one way to convert VideoTexture to Gradient (PositionTexture or ForceTexture) VideoTexture > (spreaded) Pipet - EX9.Texture Simple > RGB - ColorSplit
but Pipet is also very slow. (for me 256x256 = 10fps)
Is there another way to extract data from a texture to get RGB values?
here are some threads about: