Hi to everyone. I’m new to VVVV. I’ve build a little player for a multi-screen installation, but i have some issues.
I’ve got a mp4 video, 4096x750 pixels, to play on 4 projectors.
I have installed a Radeon R9 390 with 4 Display Port to VGA Adapter, an HDMI to VGA Adapter, and a fifth screen (via DVI) for Control.
I’ve got 4 identical projectors. I’m using AMD Eyefinity for the 4 projectors.
Using DX9 (EX9 Filestream) i have really low performace (crashes) using the Blend/SetAlpha nodes (i need them for Edge Blending), but virtually no Vertical Sync problems, using 2,3 BackBuffer on the EX9 render.
So i’ve switch to DX11 for performance reasons (no more crashes). But with any configuration of the Rendere, i’ve always got vertical tearing problem (sync problems).
How do i have to configure my DX11 Renderer?
I have this kind of problem even on a simple patch, with filestream (vlc dx11), quad (dx11), and dx11 renderer.
Try Renderer (DX.11 Form) or Renderer (DX.11 Form Pooled). I’ve always used the former in multiscreen setups, because of tearing issues, pooled was just introduced with the latest DX.11 pack.
Make sure to set the right resolution and refresh rate. Have a look at the node(s) using Inspektor.
Thanks again @vux and all of you!
I’m still getting random horizontal lines/errors. But they’re hard to capture with a screenshot. Is there any optimization to the render to get rid of those lines?
Anyway with DX11, Win 10 and FlipSequential, the vertical tearing problem is solved.
Thanks.
… Here’s the example of the error that i’m still getting: Video