there are a few things you have to separate:
- left-handed and right-handed has nothing to do with the matrix layout
- OpenGL has col-major notation, DirectX row-major notation. that means the matrix element names are transposed
- you need to make sure which notation is used in your target coordinate system
- matrix multiplcation does exactly the same in both cases
- you need to know how the XYZ axis are aligned in both coordinate systems
vvvv uses DirectX conventions:
- left handed coordinate system with X+ axis right, Y+ axis up, Z+ axis forward
- row-major matrix notation
for conversion you need two steps:
- probably a transpose of the vvvv matrix
- a conversion matrix from the vvvv system into the robot system
- multiply the transposed vvvv matrix with the conversion matrix, note that AB is not BA try both ways, i don’t know which way ATM
here is a comprehensive document about all info i could find on this topic. see slide 19 for the conversion matrix and 28ff for the matrix conventions: